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A Trusted Partner

to Turn Ideas

into Valuable Products

A Trusted Partner

to Turn Ideas

into Valuable Products

A Trusted Partner

to Turn Ideas

into Valuable Products

A Trusted Partner
to Turn Ideas
into Valuable Products

Hello, my name is Ngoc, but you can call me Kelvin. I’m a friendly, proactive, and passionate Product Manager with 15 years of experience in the game industry and software development.

I excel at leading product development from idea to delivery of valuable products, consistently bringing positive energy, creativity, and a results-driven mindset to every project.

Hello, my name is Ngoc, but you can call me Kelvin. I’m a friendly, proactive, and passionate Product Manager with 15 years of experience in the game industry and software development.

I excel at leading product development from idea to delivery of valuable products, consistently bringing positive energy, creativity, and a results-driven mindset to every project.

Hello, my name is Ngoc, but you can call me Kelvin. I’m a friendly, proactive, and passionate Product Manager with 15 years of experience in the game industry and software development.

I excel at leading product development from idea to delivery of valuable products, consistently bringing positive energy, creativity, and a results-driven mindset to every project.

Phone number

Phone number

(+84) 979 861 839

(+84) 979 861 839

Email

Email

gorkelvin@gmail.com

gorkelvin@gmail.com

Location

Location

Ho Chi Minh city

Ho Chi Minh city

Why You'll Love Working With Me

My focus on collaboration, innovation, and continuous learning ensures that every project is not just successful but also enjoyable to work on.

Business Mindset

Team Player

Task Commitment

Fast Learning

I’m a strategic thinker skilled at aligning product goals with business success through data-driven insights.

Business Mindset

Team Player

Task Commitment

Fast Learning

I’m a strategic thinker skilled at aligning product goals with business success through data-driven insights.

Business Mindset

Team Player

Task Commitment

Fast Learning

I’m a strategic thinker skilled at aligning product goals with business success through data-driven insights.

Business Mindset

Team Player

Task Commitment

Fast Learning

I’m a strategic thinker skilled at aligning product goals with business success through data-driven insights.

Work Experience

Work Experience

Proven expertise in leading cross-functional teams to design, develop, and launch impactful gaming and software products.

Product Manager & Game Producer

Jan 2020 - Present

Tekaction

I lead a team of 30 members to deliver outsourced games, software, websites, and a comprehensive Back Office System (BOS). My responsibilities include:

1. Analyze market trends and customer needs to develop game and product feature strategies that address user pain points and enhance engagement.

2. Manage the product roadmap and budget, allocate resources, and ensure cost-eyective product development.

3. Oversee the product lifecycle, from concept to launch, ensuring timely and high-quality delivery.

4. Collaborate with the client’s marketing team to consult and develop go-to-market strategies that maximize product impact.

Key Achievements:

  • Under my leadership, the team has successfully delivered over 50 games, five software products, two game platforms, and a back-office system, achieving high client satisfaction. These products have enabled our clients to secure 12 global B2B partnerships, generating over $5 million in revenue in the first year of operation.

Game Operator/Planner

Oct 2018 - Oct 2019

Ateam Entertainment Inc.

At Ateam, a leading Japanese gaming company with a Vietnam-based studio specializing in live-service mobile games, my responsibilities included:

1. Managed two live-service mobile games to ensure their sustained monthly business performance.

2. Created sales plans, monitored KPIs, and designed time-limited events to boost revenue.

3. Defined new features, game logic, game flow, and specifications to enhance player engagement.

4. Proposed and implemented appropriate workflows to align operations between Japan and Vietnam's work cultures.

Key Achievements:

  • Successfully maintained and improved the monthly business performance for both titles, ensuring their sustained popularity and profitability.

  • Proposed and implemented flexible workflows, enhancing studio efficiency and aligning operations with Vietnam's work culture.

Lead Game Designer

Aug 2016 - Oct 2018

Gameloft

During my second tenure at Gameloft, I led a team of 5 game designers, guiding them to deliver continuous improvements and engaging updates for 5 live-ops games. My primary responsibilities included:

1. Tracked KPIs daily and monitored performance changes across 5 live-ops games.

2. Defined engaging content, including minigames, loot boxes, and time-limited events, to drive player engagement.

3. Led the design of user experiences (UX), ensuring optimal player engagement and satisfaction.

4. Analyzed monetization strategies and proposed innovative economic approaches to optimize revenue.

Key Achievements:

  • Earned recognition for enhancing the game designer team’s expertise and delivering impactful live-ops solutions.

  • Improved player engagement and revenue through innovative content and strategic updates.

Founder

Product Manager

May 2014 - Jun 2016

Jan 2020 - Present

Brossoft

Tekaction

As the founder of Brossoft, I played a key role in building and managing a startup game studio during the early rise of the hyper-casual game market. Our team also developed games for various platforms, including Samsung’s Tizen OS and Nokia’s Windows Phone. My responsibilities included:

1. Coordinated and supervised product roadmaps, design, and development.

2. Identified resources, assigned workloads, and managed project schedules.

3. Managed outsourcing and partnership projects to ensure successful collaborations.

4. Designed gameplay, mechanics, and game flow for innovative game experiences.

Key Achievements:

  • Successfully launched 8 games across multiple platforms, driving innovation and generating $300,000 in revenue growth.

I lead a team of 30 members to deliver outsourced games, software, websites, and a comprehensive Back Office System (BOS).

My responsibilities include:

1. Analyze market trends and customer needs to develop game and product feature strategies that address user pain points and enhance engagement.

2. Manage the product roadmap and budget, allocate resources, and ensure cost-eyective product development.

3. Oversee the product lifecycle, from concept to launch, ensuring timely and high-quality delivery.

4. Collaborate with the client’s marketing team to consult and develop go-to-market strategies that maximize product impact.

Key Achievements:

  • Under my leadership, the team has successfully delivered over 50 games, five software products, two game platforms, and a back-office system, achieving high client satisfaction. These products have enabled our clients to secure 12 global B2B partnerships, generating over $5 million in revenue in the first year of operation.

Project Manager & Game Designer

Mar 2013 - May 2014

POPS Worldwide

I played a dual role in the company’s newly established Game Division. As a Game Designer, I enhanced the quality and creativity of in-development games. Simultaneously, as a Project Manager, I established tools, workflows, and processes to ensure the team's efficiency and productivity.

1. Coordinated and supervised a team of 20 developers in the Game Division.

2. Designed innovative game ideas and designed core concepts and key features for new games.

3. Provided strategic consulting on business plans and marketing strategy development.

Key Achievements:

  • Elevated the Game Division by establishing professional workflows and operational standards.

  • Successfully launched 10 puzzle games, driving the division’s growth and success.

Project Manager & Game Designer

Mar 2013 - May 2014

POPS Worldwide

I played a dual role in the company’s newly established Game Division. As a Game Designer, I enhanced the quality and creativity of in-development games. Simultaneously, as a Project Manager, I established tools, workflows, and processes to ensure the team's efficiency and productivity.

1. Coordinated and supervised a team of 20 developers in the Game Division.

2. Designed innovative game ideas and designed core concepts and key features for new games.

3. Provided strategic consulting on business plans and marketing strategy development.

Key Achievements:

  • Elevated the Game Division by establishing professional workflows and operational standards.

  • Successfully launched 10 puzzle games, driving the division’s growth and success.

Game Planner

Oct 2018 - Dec 2019

Ateam Entertainment Inc.

At Ateam, a leading Japanese gaming company with a Vietnam-based studio specializing in live-service mobile games, my responsibilities included:

1. Managed two live-service mobile games to ensure their sustained monthly business performance.

2. Created sales plans, monitored KPIs, and designed time-limited events to boost revenue.

3. Defined new features, game logic, game flow, and specifications to enhance player engagement.

4. Proposed and implemented appropriate workflows to align operations between Japan and Vietnam's work cultures.

Key Achievements:

  • Successfully maintained and improved the monthly business performance for both titles, ensuring their sustained popularity and profitability.

  • Proposed and implemented flexible workflows, enhancing studio efficiency and aligning operations with Vietnam's work culture.

Lead Game Designer

May 2016 - Oct 2018

Gameloft

During my second tenure at Gameloft, I led a team of 5 game designers, guiding them to deliver continuous improvements and engaging updates for 5 live-ops games. My primary responsibilities included:

1. Tracked KPIs daily and monitored performance changes across 5 live-ops games.

2. Defined engaging content, including minigames, loot boxes, and time-limited events, to drive player engagement.

3. Led the design of user experiences (UX), ensuring optimal player engagement and satisfaction.

4. Analyzed monetization strategies and proposed innovative economic approaches to optimize revenue.

Key Achievements:

  • Earned recognition for enhancing the game designer team’s expertise and delivering impactful live-ops solutions.

  • Improved player engagement and revenue through innovative content and strategic updates.

Founder

Apr 2013 - March 2016

Brossoft

As the founder of Brossoft, I played a key role in building and managing a startup game studio during the early rise of the hyper-casual game market. Our team also developed games for various platforms, including Samsung’s Tizen OS and Nokia’s Windows Phone. My responsibilities included:

1. Coordinated and supervised product roadmaps, design, and development.

2. Identified resources, assigned workloads, and managed project schedules.

3. Managed outsourcing and partnership projects to ensure successful collaborations.

4. Designed gameplay, mechanics, and game flow for innovative game experiences.

Key Achievements:

  • Successfully launched 8 games across multiple platforms, driving innovation and generating $300,000 in revenue growth.

Game Designer

Oct 2009 - Feb 2013

Gameloft

Gameloft was my first professional workplace, where I started as a QA Tester before transitioning to the Game Designer role. As a Game Designer, I was responsible for redesigning and porting games from master versions to other platforms, ensuring compatibility and maintaining high-quality standards. I also reviewed builds and collaborated with developers to fix bugs, further improving the overall game quality.

Key Achievements:

  • Delivered high-quality results in every assigned project, gaining valuable expertise and process knowledge that has shaped my career.

Game Designer

Oct 2009 - Feb 2013

Gameloft

Gameloft was my first professional workplace, where I started as a QA Tester before transitioning to the Game Designer role.

As a Game Designer, I was responsible for redesigning and porting games from master versions to other platforms, ensuring compatibility and maintaining high-quality standards. I also reviewed builds and collaborated with developers to fix bugs, further improving the overall game quality.

Key Achievements:

  • Delivered high-quality results in every assigned project, gaining valuable expertise and process knowledge that has shaped my career.

Featured Products

Featured Products

Highlights of my demonstrated products that drive user engagement and business growth.

Live Service Games

Dynamic games with continuous updates, designed to sustain player engagement and drive long-term success through innovative content.

View Projects

Live Service Games

Dynamic games with continuous updates, designed to sustain player engagement and drive long-term success through innovative content.

View Projects

Live Service Games

Dynamic games with continuous updates, designed to sustain player engagement and drive long-term success through innovative content.

View Projects

Live Service Games

Dynamic games with continuous updates, designed to sustain player engagement and drive long-term success through innovative content.

View Projects

Hyper Casual Games

Fast-paced, lightweight games designed for broad appeal, combining simplicity and creativity to deliver fun, engaging experiences.

View Projects

Hyper Casual Games

Fast-paced, lightweight games designed for broad appeal, combining simplicity and creativity to deliver fun, engaging experiences.

View Projects

Hyper Casual Games

Fast-paced, lightweight games designed for broad appeal, combining simplicity and creativity to deliver fun, engaging experiences.

View Projects

Hyper Casual Games

Fast-paced, lightweight games designed for broad appeal, combining simplicity and creativity to deliver fun, engaging experiences.

View Projects

Idle Tycoon Games

Strategic games that merge incremental progress with engaging mechanics, offering players satisfying growth and long-term enjoyment.

View Projects

Idle Tycoon Games

Strategic games that merge incremental progress with engaging mechanics, offering players satisfying growth and long-term enjoyment.

View Projects

Idle Tycoon Games

Strategic games that merge incremental progress with engaging mechanics, offering players satisfying growth and long-term enjoyment.

View Projects

Idle Tycoon Games

Strategic games that merge incremental progress with engaging mechanics, offering players satisfying growth and long-term enjoyment.

View Projects

Software

Innovative software solutions designed to optimize workflows, improve efficiency, and deliver impactful results for diverse business needs.

View Projects

Software

Innovative software solutions designed to optimize workflows, improve efficiency, and deliver impactful results for diverse business needs.

View Projects

Software

Innovative software solutions designed to optimize workflows, improve efficiency, and deliver impactful results for diverse business needs.

View Projects

Software

Innovative software solutions designed to optimize workflows, improve efficiency, and deliver impactful results for diverse business needs.

View Projects

Professional Skills

15 years of experience in game and software development, with a deep knowledge in management, design, and quality assurance.

PRODUCT MANAGEMENT

Market Research & Analysis

Product Strategy

Roadmap Planning

Stakeholder Management

Agile & Scrum Methodologies

GAME DESIGN & PRODUCT DESIGN

Gameplay Design

Monetization Strategy

Loyalty Program

Gamification

User Experience Design

Content Writing

SOFT SKILLS

Communication

Team Collaboration

Leadership

Time Management

Problem Solving

Critical Thinking

Adaptability

Attention to Detail

Feel Free to Reach Out

Have a question, feedback, or just want to say hello?

I'd love to hear from you! Your communication matters to me!

Professional Skills

Professional Skills

15 years of experience in game and software development, with a deep knowledge in management, design, and quality assurance.

PRODUCT MANAGEMENT

Market Research & Analysis

Product Strategy

Roadmap Planning

Stakeholder Management

Agile & Scrum Methodologies

GAME DESIGN & PRODUCT DESIGN

Gameplay Design

Monetization Strategy

Loyalty Program

Gamification

User Experience Design

Content Writing

SOFT SKILLS

Communication

Team Collaboration

Leadership

Time Management

Problem Solving

Critical Thinking

Adaptability

Attention to Detail

PRODUCT MANAGEMENT

Market Research & Analysis

Product Strategy

Roadmap Planning

Stakeholder Management

Agile & Scrum Method

GAME DESIGN & PRODUCT DESIGN

Gameplay Design

Monetization Strategy

Loyalty Program

Gamification

User Experience Design

Content Writing

SOFT SKILLS

Communication

Team Collaboration

Leadership

Time Management

Problem Solving

Critical Thinking

Adaptability

Attention to Detail

PRODUCT MANAGEMENT

Market Research & Analysis

Product Strategy

Roadmap Planning

Stakeholder Management

Agile & Scrum Methodologies

GAME DESIGN & PRODUCT DESIGN

Gameplay Design

Monetization Strategy

Loyalty Program

Gamification

User Experience Design

Content Writing

SOFT SKILLS

Communication

Team Collaboration

Leadership

Time Management

Problem Solving

Critical Thinking

Adaptability

Attention to Detail

Feel Free to Reach Out

Feel Free to Reach Out

Have a question, feedback, or just want to say hello?

I'd love to hear from you! Your communication matters to me!

Have a question, feedback, or just want to say hello?

I'd love to hear from you! Your communication matters to me!

Feel Free to Reach Out

Have a question, feedback, or just want to say hello?

I'd love to hear from you! Your communication matters to me!