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A Trusted Partner
to Turn Ideas
into Valuable Products
A Trusted Partner
to Turn Ideas
into Valuable Products
A Trusted Partner
to Turn Ideas
into Valuable Products
A Trusted Partner
to Turn Ideas
into Valuable Products
Hello, my name is Ngoc, but you can call me Kelvin. I’m a friendly, proactive, and passionate Product Manager with 15 years of experience in the game industry and software development.
I excel at leading product development from idea to delivery of valuable products, consistently bringing positive energy, creativity, and a results-driven mindset to every project.
Hello, my name is Ngoc, but you can call me Kelvin. I’m a friendly, proactive, and passionate Product Manager with 15 years of experience in the game industry and software development.
I excel at leading product development from idea to delivery of valuable products, consistently bringing positive energy, creativity, and a results-driven mindset to every project.
Hello, my name is Ngoc, but you can call me Kelvin. I’m a friendly, proactive, and passionate Product Manager with 15 years of experience in the game industry and software development.
I excel at leading product development from idea to delivery of valuable products, consistently bringing positive energy, creativity, and a results-driven mindset to every project.




Phone number
Phone number
(+84) 979 861 839
(+84) 979 861 839
gorkelvin@gmail.com
gorkelvin@gmail.com
Location
Location
Ho Chi Minh city
Ho Chi Minh city
Tools which I use on a daily basis.
Tools which I use on a daily basis.
Tools which I use on a daily basis.
Confluence
Wiki, docs and projects management system
Google Analytics
Analytic tool to track user journey
Confluence
Wiki, docs and projects management system
Google Analytics
Analytic tool to track user journey
Why You'll Love Working With Me
My focus on collaboration, innovation, and continuous learning ensures that every project is not just successful but also enjoyable to work on.
Business Mindset
Team Player
Task Commitment
Fast Learning
I’m a strategic thinker skilled at aligning product goals with business success through data-driven insights.
Business Mindset
Team Player
Task Commitment
Fast Learning
I’m a strategic thinker skilled at aligning product goals with business success through data-driven insights.
Business Mindset
Team Player
Task Commitment
Fast Learning
I’m a strategic thinker skilled at aligning product goals with business success through data-driven insights.
Business Mindset
Team Player
Task Commitment
Fast Learning
I’m a strategic thinker skilled at aligning product goals with business success through data-driven insights.
Work Experience
Work Experience
Proven expertise in leading cross-functional teams to design, develop, and launch impactful gaming and software products.
Product Manager & Game Producer
Jan 2020 - Present
Tekaction
I lead a team of 30 members to deliver outsourced games, software, websites, and a comprehensive Back Office System (BOS). My responsibilities include:
1. Analyze market trends and customer needs to develop game and product feature strategies that address user pain points and enhance engagement.
2. Manage the product roadmap and budget, allocate resources, and ensure cost-eyective product development.
3. Oversee the product lifecycle, from concept to launch, ensuring timely and high-quality delivery.
4. Collaborate with the client’s marketing team to consult and develop go-to-market strategies that maximize product impact.
Key Achievements:
Under my leadership, the team has successfully delivered over 50 games, five software products, two game platforms, and a back-office system, achieving high client satisfaction. These products have enabled our clients to secure 12 global B2B partnerships, generating over $5 million in revenue in the first year of operation.
Game Operator/Planner
Oct 2018 - Oct 2019
Ateam Entertainment Inc.
At Ateam, a leading Japanese gaming company with a Vietnam-based studio specializing in live-service mobile games, my responsibilities included:
1. Managed two live-service mobile games to ensure their sustained monthly business performance.
2. Created sales plans, monitored KPIs, and designed time-limited events to boost revenue.
3. Defined new features, game logic, game flow, and specifications to enhance player engagement.
4. Proposed and implemented appropriate workflows to align operations between Japan and Vietnam's work cultures.
Key Achievements:
Successfully maintained and improved the monthly business performance for both titles, ensuring their sustained popularity and profitability.
Proposed and implemented flexible workflows, enhancing studio efficiency and aligning operations with Vietnam's work culture.
Lead Game Designer
Aug 2016 - Oct 2018
Gameloft
During my second tenure at Gameloft, I led a team of 5 game designers, guiding them to deliver continuous improvements and engaging updates for 5 live-ops games. My primary responsibilities included:
1. Tracked KPIs daily and monitored performance changes across 5 live-ops games.
2. Defined engaging content, including minigames, loot boxes, and time-limited events, to drive player engagement.
3. Led the design of user experiences (UX), ensuring optimal player engagement and satisfaction.
4. Analyzed monetization strategies and proposed innovative economic approaches to optimize revenue.
Key Achievements:
Earned recognition for enhancing the game designer team’s expertise and delivering impactful live-ops solutions.
Improved player engagement and revenue through innovative content and strategic updates.
Founder
Product Manager
May 2014 - Jun 2016
Jan 2020 - Present
Brossoft
Tekaction
As the founder of Brossoft, I played a key role in building and managing a startup game studio during the early rise of the hyper-casual game market. Our team also developed games for various platforms, including Samsung’s Tizen OS and Nokia’s Windows Phone. My responsibilities included:
1. Coordinated and supervised product roadmaps, design, and development.
2. Identified resources, assigned workloads, and managed project schedules.
3. Managed outsourcing and partnership projects to ensure successful collaborations.
4. Designed gameplay, mechanics, and game flow for innovative game experiences.
Key Achievements:
Successfully launched 8 games across multiple platforms, driving innovation and generating $300,000 in revenue growth.
I lead a team of 30 members to deliver outsourced games, software, websites, and a comprehensive Back Office System (BOS).
My responsibilities include:
1. Analyze market trends and customer needs to develop game and product feature strategies that address user pain points and enhance engagement.
2. Manage the product roadmap and budget, allocate resources, and ensure cost-eyective product development.
3. Oversee the product lifecycle, from concept to launch, ensuring timely and high-quality delivery.
4. Collaborate with the client’s marketing team to consult and develop go-to-market strategies that maximize product impact.
Key Achievements:
Under my leadership, the team has successfully delivered over 50 games, five software products, two game platforms, and a back-office system, achieving high client satisfaction. These products have enabled our clients to secure 12 global B2B partnerships, generating over $5 million in revenue in the first year of operation.
Project Manager & Game Designer
Mar 2013 - May 2014
POPS Worldwide
I played a dual role in the company’s newly established Game Division. As a Game Designer, I enhanced the quality and creativity of in-development games. Simultaneously, as a Project Manager, I established tools, workflows, and processes to ensure the team's efficiency and productivity.
1. Coordinated and supervised a team of 20 developers in the Game Division.
2. Designed innovative game ideas and designed core concepts and key features for new games.
3. Provided strategic consulting on business plans and marketing strategy development.
Key Achievements:
Elevated the Game Division by establishing professional workflows and operational standards.
Successfully launched 10 puzzle games, driving the division’s growth and success.
Project Manager & Game Designer
Mar 2013 - May 2014
POPS Worldwide
I played a dual role in the company’s newly established Game Division. As a Game Designer, I enhanced the quality and creativity of in-development games. Simultaneously, as a Project Manager, I established tools, workflows, and processes to ensure the team's efficiency and productivity.
1. Coordinated and supervised a team of 20 developers in the Game Division.
2. Designed innovative game ideas and designed core concepts and key features for new games.
3. Provided strategic consulting on business plans and marketing strategy development.
Key Achievements:
Elevated the Game Division by establishing professional workflows and operational standards.
Successfully launched 10 puzzle games, driving the division’s growth and success.
Game Planner
Oct 2018 - Dec 2019
Ateam Entertainment Inc.
At Ateam, a leading Japanese gaming company with a Vietnam-based studio specializing in live-service mobile games, my responsibilities included:
1. Managed two live-service mobile games to ensure their sustained monthly business performance.
2. Created sales plans, monitored KPIs, and designed time-limited events to boost revenue.
3. Defined new features, game logic, game flow, and specifications to enhance player engagement.
4. Proposed and implemented appropriate workflows to align operations between Japan and Vietnam's work cultures.
Key Achievements:
Successfully maintained and improved the monthly business performance for both titles, ensuring their sustained popularity and profitability.
Proposed and implemented flexible workflows, enhancing studio efficiency and aligning operations with Vietnam's work culture.
Lead Game Designer
May 2016 - Oct 2018
Gameloft
During my second tenure at Gameloft, I led a team of 5 game designers, guiding them to deliver continuous improvements and engaging updates for 5 live-ops games. My primary responsibilities included:
1. Tracked KPIs daily and monitored performance changes across 5 live-ops games.
2. Defined engaging content, including minigames, loot boxes, and time-limited events, to drive player engagement.
3. Led the design of user experiences (UX), ensuring optimal player engagement and satisfaction.
4. Analyzed monetization strategies and proposed innovative economic approaches to optimize revenue.
Key Achievements:
Earned recognition for enhancing the game designer team’s expertise and delivering impactful live-ops solutions.
Improved player engagement and revenue through innovative content and strategic updates.
Founder
Apr 2013 - March 2016
Brossoft
As the founder of Brossoft, I played a key role in building and managing a startup game studio during the early rise of the hyper-casual game market. Our team also developed games for various platforms, including Samsung’s Tizen OS and Nokia’s Windows Phone. My responsibilities included:
1. Coordinated and supervised product roadmaps, design, and development.
2. Identified resources, assigned workloads, and managed project schedules.
3. Managed outsourcing and partnership projects to ensure successful collaborations.
4. Designed gameplay, mechanics, and game flow for innovative game experiences.
Key Achievements:
Successfully launched 8 games across multiple platforms, driving innovation and generating $300,000 in revenue growth.
Game Designer
Oct 2009 - Feb 2013
Gameloft
Gameloft was my first professional workplace, where I started as a QA Tester before transitioning to the Game Designer role. As a Game Designer, I was responsible for redesigning and porting games from master versions to other platforms, ensuring compatibility and maintaining high-quality standards. I also reviewed builds and collaborated with developers to fix bugs, further improving the overall game quality.
Key Achievements:
Delivered high-quality results in every assigned project, gaining valuable expertise and process knowledge that has shaped my career.
Game Designer
Oct 2009 - Feb 2013
Gameloft
Gameloft was my first professional workplace, where I started as a QA Tester before transitioning to the Game Designer role.
As a Game Designer, I was responsible for redesigning and porting games from master versions to other platforms, ensuring compatibility and maintaining high-quality standards. I also reviewed builds and collaborated with developers to fix bugs, further improving the overall game quality.
Key Achievements:
Delivered high-quality results in every assigned project, gaining valuable expertise and process knowledge that has shaped my career.
Featured Products
Featured Products
Highlights of my demonstrated products that drive user engagement and business growth.
Live Service Games
Dynamic games with continuous updates, designed to sustain player engagement and drive long-term success through innovative content.
View Projects

Live Service Games
Dynamic games with continuous updates, designed to sustain player engagement and drive long-term success through innovative content.
View Projects
Live Service Games
Dynamic games with continuous updates, designed to sustain player engagement and drive long-term success through innovative content.
View Projects
Live Service Games
Dynamic games with continuous updates, designed to sustain player engagement and drive long-term success through innovative content.
View Projects

Hyper Casual Games
Fast-paced, lightweight games designed for broad appeal, combining simplicity and creativity to deliver fun, engaging experiences.
View Projects

Hyper Casual Games
Fast-paced, lightweight games designed for broad appeal, combining simplicity and creativity to deliver fun, engaging experiences.
View Projects
Hyper Casual Games
Fast-paced, lightweight games designed for broad appeal, combining simplicity and creativity to deliver fun, engaging experiences.
View Projects
Hyper Casual Games
Fast-paced, lightweight games designed for broad appeal, combining simplicity and creativity to deliver fun, engaging experiences.
View Projects

Idle Tycoon Games
Strategic games that merge incremental progress with engaging mechanics, offering players satisfying growth and long-term enjoyment.
View Projects

Idle Tycoon Games
Strategic games that merge incremental progress with engaging mechanics, offering players satisfying growth and long-term enjoyment.
View Projects
Idle Tycoon Games
Strategic games that merge incremental progress with engaging mechanics, offering players satisfying growth and long-term enjoyment.
View Projects
Idle Tycoon Games
Strategic games that merge incremental progress with engaging mechanics, offering players satisfying growth and long-term enjoyment.
View Projects

Software
Innovative software solutions designed to optimize workflows, improve efficiency, and deliver impactful results for diverse business needs.
View Projects

Software
Innovative software solutions designed to optimize workflows, improve efficiency, and deliver impactful results for diverse business needs.
View Projects
Software
Innovative software solutions designed to optimize workflows, improve efficiency, and deliver impactful results for diverse business needs.
View Projects
Software
Innovative software solutions designed to optimize workflows, improve efficiency, and deliver impactful results for diverse business needs.
View Projects

Professional Skills
15 years of experience in game and software development, with a deep knowledge in management, design, and quality assurance.
PRODUCT MANAGEMENT
Market Research & Analysis
Product Strategy
Roadmap Planning
Stakeholder Management
Agile & Scrum Methodologies
GAME DESIGN & PRODUCT DESIGN
Gameplay Design
Monetization Strategy
Loyalty Program
Gamification
User Experience Design
Content Writing
SOFT SKILLS
Communication
Team Collaboration
Leadership
Time Management
Problem Solving
Critical Thinking
Adaptability
Attention to Detail
Feel Free to Reach Out
Have a question, feedback, or just want to say hello?
I'd love to hear from you! Your communication matters to me!
Professional Skills
Professional Skills
15 years of experience in game and software development, with a deep knowledge in management, design, and quality assurance.
PRODUCT MANAGEMENT
Market Research & Analysis
Product Strategy
Roadmap Planning
Stakeholder Management
Agile & Scrum Methodologies
GAME DESIGN & PRODUCT DESIGN
Gameplay Design
Monetization Strategy
Loyalty Program
Gamification
User Experience Design
Content Writing
SOFT SKILLS
Communication
Team Collaboration
Leadership
Time Management
Problem Solving
Critical Thinking
Adaptability
Attention to Detail
PRODUCT MANAGEMENT
Market Research & Analysis
Product Strategy
Roadmap Planning
Stakeholder Management
Agile & Scrum Method
GAME DESIGN & PRODUCT DESIGN
Gameplay Design
Monetization Strategy
Loyalty Program
Gamification
User Experience Design
Content Writing
SOFT SKILLS
Communication
Team Collaboration
Leadership
Time Management
Problem Solving
Critical Thinking
Adaptability
Attention to Detail
PRODUCT MANAGEMENT
Market Research & Analysis
Product Strategy
Roadmap Planning
Stakeholder Management
Agile & Scrum Methodologies
GAME DESIGN & PRODUCT DESIGN
Gameplay Design
Monetization Strategy
Loyalty Program
Gamification
User Experience Design
Content Writing
SOFT SKILLS
Communication
Team Collaboration
Leadership
Time Management
Problem Solving
Critical Thinking
Adaptability
Attention to Detail
Feel Free to Reach Out
Feel Free to Reach Out
Have a question, feedback, or just want to say hello?
I'd love to hear from you! Your communication matters to me!
Have a question, feedback, or just want to say hello?
I'd love to hear from you! Your communication matters to me!
Feel Free to Reach Out
Have a question, feedback, or just want to say hello?
I'd love to hear from you! Your communication matters to me!